فصل دوم
۱ – Introduction
۲ – Coroutine Details
۳ – Creating a Coroutine
۴ – WaitForSeconds and Coroutines
۵ – Coroutines and Frame Delays
۶ – Going further with Coroutines
۷ – Components and Communication
۸ – Accessing Components
۹ – Searching For Components
۱۰ – Using BroadcastMessage
۱۱ – Polymorphism and Virtual Functions
۱۲ – Overriding Virtual Functions
۱۳ – Validation with C# Properties
۱۴ – Delegates
۱۵ – Moving Further with Delegates
۱۶ – GameObjects
۱۷ – Searching For GameObjects
۱۸ – Transforms and Hierarchies
۱۹ – Transforms and Translations
۲۰ – Transforms and Rotations
۲۱ – Transforms and Scaling
فصل سوم
۱ – Introduction
۲ – Fixing Game Resolution From the Editor
۳ – Fixing Game Resolution From Script
۴ – Saving and Restoring Game Resolution
۵ – Editing Materials From Script
۶ – Creating Component Dependencies
۷ – Scheduling Regular Tasks
۸ – Creating Animation Curves
۹ – Preparing to Work with Curves
۱۰ – Animating Motion with Curves